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上古卷軸5:天際-MOD及游戲安裝圖文教程

發(fā)布時間:2015-02-06 18:03 來源:互聯網

 

  MOD排序工具

  MOD管理器也有了INI也稍微優(yōu)化了一下。我們接下來要做的,說說MOD排序工具。用了它才能讓新手不會排序的同學們用上整合包,減少跳出。

  首先要明白一點,沒有正確的排序是不會導致跳出的,但是會導致插件功能不起作用。(當然,你要想說把Master文件排序到插件之前會跳出啊,這不在我討論范圍之內,LOOT BOSS不會犯這種低級錯誤)當然大神這里就要噴我了,大神可以自己手動排序。不需要這兩種工具

  請用BOSS最新版排序,或者LOOT排序工具。

  這里就提供下我能找到的最新的版本

  具體使用方法也很簡單復制到老滾游戲根目錄,然后開啟排序工具。

  LOOT

  什么是LOOT?

  許多人不知道LOOT是什麼,LOOT的前身其實就是BOSS(那個鼎鼎大名的自動排序工具)。而BOSS在更新V3.0之后就變成了LOOT。

  這個工具不僅支持天際還支持許多b社的游戲哦~例如輻射系列。

  那么讓我們來看下怎么使用它,很簡單打開下載好的LOOT V0.7.0

  你會看見如圖,把這些文件全部復制替換覆蓋你安裝好的游戲根目錄。

游民星空

  點擊LOOT.exe打開你會看見這么一個界面對英文的沒錯,繼續(xù)往下看。

游民星空游民星空

  點擊設置選項,然后照著圖來調節(jié)成中文

游民星空

  點擊apply 讓后關閉軟件再次打開loot你就會發(fā)現變成中文了。

游民星空

  接下來點擊更新Masterlist 。

游民星空

  然后你會看見這樣,更新完成后點擊排序。

游民星空

  如果排序成功會和下面的圖一樣點擊“應用”

游民星空

  這里一定有人要問了為啥有顯示不干凈的插件?推薦新手不要去管它,你是弄不明白TES5Edit清理的,還有這LOOT顯示的情況也不一定完全正確。我們就是用它來排序吧!

  下面是全部[Papyrus]單獨的設置解釋。

  [Water]

  bReflectLODObjects=1

  bReflectLODLand=1

  bReflectSky=1

  bReflectLODTrees=1

  還有這一項是我發(fā)多了的。(如果因此出現卡頓會異常CTD請直接刪除)!

  單項設置

  大部分設置都不需要改動。唯一可能需要設置的是bEnableLogging, bEnableTrace, bLoadDebugInformation, bEnableProfiling. 但所有內容都完整列在下面以備查閱。

  fUpdateBudgetMS

  This setting controls how much time the main Papyrus update loop gets. This loop mainly controls function dispatch. If a lot of function calls are being made and a lot of scripts are running, increasing this value may improve script performance at the cost of reduced game framerate. However most of the time the VM won't take this entire time slice and increasing the value will have no effect.

  意思是Papyrus多久更新一次循環(huán)。如果你要調用很多函數或腳本的話,調高該數值可能有助于提升幀數表現。

  默認: 1.2

  fExtraTaskletBudgetMS

  This setting controls how much time taken out of another game thread is taken up by running script tasklets (the code that runs the raw script byte code). This time is on top of the time that the tasklets normally get in their own thread, but because that thread is shared they may end up being starved if other systems are highly stressed. If the game is not stressed, this time will not be used. Increasing this value may improve script performance in high-stress situations at the expense of framerate.

  是指一個線程多久會重新為運行中的腳本做一次定位。注意這個設置,因為如果你讓一個線程搶劫另一個線程的話也可能遇到問題。

  默認: 1.2

  fPostLoadUpdateTimeMS

  This setting controls how much time is added onto the load screen to do additional script processing in case the cell being loaded into needs to set itself up. Adjusting the time will adjust your visible load screen time. Adjust this setting if a cell with very complicated scripting is not getting quite set up in time by the time the player loads. This also may depend on the story manager since quests may not start until the load screen finishes if they are started up right before the player hits a load door. If the quest initial stage has a lot of scripting then it may need the extra time to run before the load screen is pulled down.

  是指你希望對額外的預腳本處理分配多少附加的載入畫面時間。就是說如果你有很多需要運行的腳本會增加加載時間,但在載入前會有更多的腳本可以被處理好。

  默認值: 500.0 (PC), 2000.0 (XBOX和PS3)

  iMinMemoryPageSize

  This is the smallest amount of memory the VM will allocate for a single stack page, in bytes. Smaller values will waste less memory on small stacks, but larger values will reduce the number of allocations for stacks with many small frames (which improves performance).

  VM能為內存堆棧調用的最小的字節(jié)數。 數值越小的分配浪費的內存越少。 數值越大會減少調用的數量,但會分配成很多個小的幀(能提升運行效果)。

  最大值: 2147483647

  默認值: 128

  iMaxMemoryPageSize

  This is the largest amount of memory the VM will allocate for a single stack page, in bytes. Smaller values may force the VM to allocate more pages for large stack frames. Larger values may cause the memory allocator to allocate differently, decreasing performance for large stack frames.

  由VM為單一堆棧頁調用的最大的使用量。 小的數值會強制VM為大的幀數調動更多的頁面,越大的數值可能會改變內存調用器的調用,(由于頁面大小增加,可分配的單位變少了而)降低大場面時的運行表現。

  最大值: 2147483647

  默認值: 512

  iMaxAllocatedMemoryBytes

  This is the maximum amount of memory the VM will allocate in total for stack frames. If an allocation would push memory usage over this limit, the VM will instead wait for more memory to be freed. Increasing this value may improve performance in high-stress situations with lots of scripts running, but will use more memory. Note that it is possible to exceed this value temporarily while loading a save game due to slightly different allocation ordering.

  這個設置決定VM可以調用的內存上限是多少,如果內存存儲達到了最大值,那么游戲會等待內存被釋放掉。如果你有很多很多的腳本,提升這個數值會對你有幫助但會使用更多的內存。

  Max: 2147483647 (2GB)

  默認值: 76800 (75kB)

  WARNING: increasing iMaxAllocatedMemoryBytes to values much larger than default can cause stack thrashing (stack buffer overflows), intermittent game stuttering, erratic game behavior and CTDs. Stack thrashing will produce stack dumps in the Papyrus log, similar to the example below. The dumps can be very large if many scripts are running, producing a very large log file.

  警告:任何將此數值調得過大于默認數值都會可能引起緩沖區(qū)溢出,間歇性游戲卡頓或CTD。同時會把大量的堆棧產生的信息記錄到Papyrus的日志內,會導致日志的內容非常大。(以下是警告信息示例,VM被凍結住)

  [03/30/2013 - 12:21:08PM] Suspended stack count is over our warning threshold, dumping stacks:

  [03/30/2013 - 12:21:08PM] VM is freezing...

  [03/30/2013 - 12:21:08PM] VM is frozen

  [03/30/2013 - 12:21:08PM] Dumping stack 137790:

  [03/30/2013 - 12:21:08PM] Frame count: 0 (Page count: 0)

  [03/30/2013 - 12:21:08PM] State: Running (Freeze state: Freezing)

  [03/30/2013 - 12:21:08PM] Type: Normal

  [03/30/2013 - 12:21:08PM] Return register: None

  [03/30/2013 - 12:21:08PM] Has stack callback: No

  [03/30/2013 - 12:21:08PM] Stack trace:

  [03/30/2013 - 12:21:08PM] [ (0010DCE8)].mineorefurniturescript.OnLoad() - (requested call)

  bEnableLogging

  This setting turns logging on and off. If off, no logging will occur, even traces, and so it will override the bEnableTrace value. The in-game log display will still work, but nothing will be written to disk. Turning this off may improve performance due to less disk activity.

  此設置是下面所有設置的總開關,此設置可以打開和關閉日志記錄。如果關閉就完全沒有日志記錄,包括腳本追蹤痕跡,所以,它將覆蓋bEnableTrace的值。游戲內置的日志顯示仍然可以工作,但什么都不會寫人磁盤。關閉這個選項會提高性能,因為磁盤活動更少。

  默認值: 0

  bEnableTrace

  This setting turns on and off the script trace commands. System error and warning messages will still be logged to disk. If bEnableLogging is false, this setting is ignored as nothing will be written to disk anyway. Trace commands will NOT be visible in the in-game log display if this setting is off. Turning this off may improve performance due to less disk activity.

  此設置開啟和關閉腳本跟蹤命令。系統錯誤和警告信息仍然會被記錄到磁盤上。如果bEnableLogging關閉那么這個設置就將被忽略,因為上面的總開關禁止寫入日志。如果這個設置是關閉的,跟蹤命令不會在游戲日志顯示。關閉這個選項會提高性能,因為磁盤活動更少。

  默認值: 0

  bLoadDebugInformation

  This setting enables or disables the loading of additional debug information - essentially line number information. If this setting is off, error messages cannot generate line number data. Turning this on will allow line numbers to be available in error traces at the cost of increased memory usage.

  此設置啟用或禁用加載額外的調試信息 - 基本上是行號信息。如果這個設置是關閉的,錯誤消息無法生成行號數據。啟用此選項將允許行號提供錯誤的痕跡,但代價是增加內存使用。

  默認值: 0

  bEnableProfiling

  This setting enables or disables the script profiler. If off, none of the script profiling commands will be available. Turn this setting on to allow profiling information to be collected and logged. If on, script performance will degrade slightly.

  此設置啟用或禁用腳本分析器。如果關閉則無法使用腳本分析命令。開啟此設置可以允許分析信息便于收集和記錄。如果打開會略微降低腳本的運行效率。

  默認值: 0

  uTraceStatusOfQuest

  This setting sets a quest to track for script changes by form ID (converted to decimal). The quest that this setting specifies will spit out a Papyrus stack trace to the log every time a Papyrus script tries to change something with it like starting, stopping, setting a stage, or showing an objective.

  此設置會跟蹤基于FormID的腳本更改的任務(轉換成十進制)。每當一個Papyrus腳本的任務試圖改變一些游戲內的東西,比如開始,結束,設置一個場景,或者是顯示一個物品時,這個設置都會在日志上記錄一條Papyrus跟蹤記錄

  默認值: 0

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